Jelly CEO David Newstead pledges to be much bolder with game mechanics in 2023 after a cautious start for the company. He shares his insights into some of the challenges of founding a startup and issues the industry is facing.?
Besides the usual operational challenges that any self-funded start-up has to face, for me/Jelly it was striking the balance of how far to push the innovation needle vs playing it safe with our first few titles. And, on reflection, I probably mis-judged this one a tad. We were overly cautious, and these titles didn’t have the Jelly traits that weve built into our latest releases. This likely meant we missed the opportunity to really make a splash and set the benchmark for what operators and players can expect from Jelly titles. On the flip side, these initial games performed pretty-well and did open the door to operators that I didnt already have relationships with, and to get the wider buy-in for our roadmap. Jelly will be much bolder with its mechanics in 2023, and thisll allow us to make our mark and really put our stamp on things.
There are a few things. Dont plan for hitting the jackpot on day one. Its important to be realistic C this is a really competitive and challenging space; its highly unlikely youll strike the magic formula with your debut release or even the second or third, too (you only have to look at those game developers at the top of the tree now; success wasnt overnight). It takes time to build up a rapport with both players and operators.
Build your brand – stamp it hard and highlight your angle on anything you release. Nolimit City is a great example of a developer thats done this with its themes, and Peter and Sons is a developer thats done this really well by way of artistic style. AvatarUX is another good example C theyve built up a reputation through their PopWins mechanic. Become known and recognised for something.
Dont throw the net too widely to begin with – look to build strong relationships with a handful of operators; deliver for them, and deliver well.
Focus on the skills that differentiate you. Not everything has to be done internally. Keep the jewels of the business in-house and theres no shame in outsourcing if that means accelerating or de-risking parts of the operation.
Jelly will be an established game developer with titles that are must-haves in any operator lobby. Titles that have simply stood the test of time, sit at the top of players favourites lists years after release, and are instantly recognisable as a Jelly production (woven together with our own blend of skills to evolve ideas, themes and brands). Jellys brand will be synonymous with fun, engaging and exciting games.
Because Jellys a challenger to the goliaths in the industry, it can C and has been – difficult to attract staff. It can be seen as a gamble for people to join us C were a fledgling business but this can have benefits too, which is probably why retaining staff hasnt been an issue yet.
Were a small team with a mix of permanent and contract staff. That said, theres a clear skills shortage in the industry and demand outweighs supply in some key areas. Weve been able to retain the talent we have by giving them an entrepreneurial culture, empowering them to make decisions and with highly flexible working. I dont give too much weight to how many hours employees punch in so long as there is no compromise on quality. Theres no ball and chain for those working at Jelly. Staff are encouraged to take the initiative.
I wouldnt say its crimping growth, but its putting a squeeze on the industry from operators down. With operator revenues continuously under scrutiny, theyre only naturally looking to pass this on and turn to game developers to re-negotiate commercials. The purse strings are being pulled tighter, thats for sure. Thats why many operators and developers are looking to other markets for growth. Of course, regulation doesnt stop developers from succeeding and theres still plenty of opportunities to explore in tightly regulated markets like the UK.
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