A crackdown by the Tamil Nadu Online Gaming Authority (TNOGA) has forced at least 25 online gaming firms to implement key state-mandated restrictions, including blocking players from entering games after midnight. The move follows a series of official notices served to gaming platforms that were found violating state guidelines.
Most of the firms have now disabled access to real money contests between midnight and 5 am, according to a local media Times of India. While users can still log in and create teams, they are prevented from joining real money games during these hours. TNOGA chairperson M D Nasimuddin confirmed that the authority had seen a visible improvement in compliance after notices were issued.
“Some of the top firms are complying with the rules now. Some are still not. TNOGA is also planning to write to the Ministry of Electronics and Information Technology (MEITY) to get a few other apps banned in Tamil Nadu,” said Nasimuddin.
Until last month, most gaming apps had been violating these time restrictions, largely because of late-night cricket matches, especially those that extended due to rain delays or super overs. The platforms cited match timings as the reason behind the non-compliance.
In addition to the midnight ban, several other measures have been put in place. Apps now display warning pop-ups, provide time-restriction options, and impose limits on the amount of money a player can spend. These changes aim to reduce excessive gaming and prevent financial loss among users.
TNOGA issued these restrictions in response to complaints from users who reported monetary and psychological harm from prolonged gaming.
Although the state rules are being enforced, the final legality of these restrictions awaits a verdict from the Madras High Court. Nasimuddin clarified that the current measures remain valid during this interim period.
“Complaints related to financial loss have been received and are being further investigated,” he said, adding that TNOGA will continue to monitor compliance closely.
A recent study titled An Empirical Study on Victimisation on Online Gaming Fraud among Young Adults in Chennai highlighted the toll of online gaming. The study, conducted by professors from the University of Madras and MGR Educational and Research Institute, revealed that:
The study also found that 15.3 percent of respondents experienced emotional or psychological stress, while 8.5 percent said they suffered reputational damage.